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Classic BattleTech: Mercenaries Supplemental II (2005)

Game Image 🔎
Playtime: 120
Min. Age: 14
Players: 2 - 6
Publisher: Fanpro
Designers: Kevin Killiany, Herbert A. Beas II, Randall N. Bills, Paul Sjardijn, Camille Klein, Peter Smith, Andreas Zuber, David L. McCulloch, Nick Marsala, Ken Horner
Artists: David M. Stansel-Garner, Ron Smith, Randall N. Bills, Michaela Eaves, Michelle Duval, Des Hanley, Chris Lewis, Bradley McDevitt, Ray Arrastia
Mechanics: Hexagon Grid, Role Playing, Variable Player Powers, Dice Rolling

Pirate or Merc?

Kell Hounds. Northwind Highlanders. Blue Star Irregulars. Literally a thousand and one mercenary units populate the Inner Sphere, yet these are the house hold names that captivate common man. But for every top, there is a bottom. Gray's Ghosts. Kraken Unleashed. Vinson's Vigilantes. Some call them 'pirates,' others 'down-on-their-luck,' and others 'salvation' when the job's small enough and the pay's just right. But for these hard-boiled warriors, life isn't cheap. Life hardly exists at all!

A companion volume to Classic BattleTech Field Manual Mercenaries, Revised and Mercenaries Supplemental, Mercenaries Supplemental II delves into the dregs of the mercenary world, allowing players to use these unique mercenaries in their Classic BattleTech campaigns. Additional rules for mercenary creation include non-BattleMech Unit Tech Levels, special renegade and freelancer mercenary paths, as well as rules for playing mercenaries in different BattleTech eras, from the Star League, to the Succession Wars, to the present.



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The game was also published under these names: Classic BattleTech: Mercenaries Supplemental II

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ag.gameitem.lastUpdated: 2025-07-01 08:34:14.867